From first idea to a game worth playing.

By JTT Games is an independent AI game-development research studio. We build our own games, test the tools in public and are shaping a creator pipeline that keeps the human idea in control.

idea→play
01imagine
02make
03test
04publish
Research in publicMethods, benchmarks and honest unknowns.
Playable by defaultIdeas become slices you can run and feel.
Made to be sharedClear credits, provenance and release status.

Games in the lab

Full catalogue →

The pipeline we are building

AI should widen the doorway to making games, not hide the work.

The long-term creator workspace will guide a project from a rough idea through design, assets, code, playtesting, release and monetization. Each stage should leave behind something understandable, editable and testable.

Read the research →
  1. 01Shape the ideaTurn a feeling into a focused brief and a first playable goal.
  2. 02Build the sliceUse AI, tools and assets while keeping decisions and provenance visible.
  3. 03Play and improveTest the real build, capture what changed and follow the evidence.
  4. 04Release with contextPublish a complete game page, then learn from the players who find it.

Start with the part that is real today

Make the brief before you make the promise.

The creator flow is an early product concept: choose an asset direction, define the first slice and see how the future workspace could keep every decision together.

Open the creator flow

Notes from the work

All writing →

By JTT Games

Games are the test.

AI can help with research, engineering, art, QA and production. The standard stays human: does the game feel good, read clearly and earn another minute?

About the studio →