AI game development, tested in practice.
By JTT Games is researching how AI can support the full game-development process without replacing engineering evidence, playtesting or judgement. This page is the canonical home for that work.
What is being tested
Evidence before claims
A source file existing is not the same as a game working. The current workflow separates structural checks, real runtime execution, visual and interaction QA, device/platform evidence and human playtesting. Public conclusions should state which level of evidence actually exists.
What will live here
- Research — verified advances, experiments and practical findings.
- Benchmarks — comparable engine, tool and agent results with methodology and evidence.
- Registry — maintained AI game-development tools, open-source projects and integrations.
- Guides — durable tutorials derived from problems actually solved.
- Assets — free and premium game-ready resources with transparent provenance, licensing and technical evidence.
- Create — reserved for the future human-facing AI Game Development OS once it is genuinely usable.
Current status
The underlying AI game-development pipeline and benchmark programme are active research and development work. The asset-library foundation is now implemented on this branch, while research findings, benchmark conclusions and downloadable packs will be added only when backed by reproducible implementation, execution evidence or clearly labelled primary-source research. Unknowns remain unknown until they are tested.