
The game
Signal Coast BMX is being built around a simple question: can a downhill run feel expressive before it becomes complicated? The current work is focused on readable cel-shaded presentation, responsive movement and courses that reward a player for learning their own line.
Current focus
Build the next playable route and tune the landing feedback.
What is true right now
- Status: In development
- Focus: Movement and readability
- Build: Not publicly playable yet
- Genre: Arcade downhill