What changed in the build.
AI-assisted game development, animation, systems, feel and the decisions between the screenshots.
-
One Contract, Every Build: The By JTT Game TemplateWhy every playable build now follows one runtime, input and evidence contract — and what that unlocks for the games made on this platform.
-
Building a Cel-Shaded BMX Game: Feel Before FeaturesA development log about downhill readability, landing feedback and finding a visual style that serves the ride.
-
Medieval Melee: Weight, Timing and the Readable HitNotes from shaping a medieval slasher around clear intent, impact and recovery instead of animation noise.
-
“Claude of Duty”: What AI Changes in Game DevelopmentA grounded field note on the viral shorthand around AI-made games, what agents change and what still belongs to the developer.
-
The Gauntlet Loop for Game DevelopmentA fresh-context review loop for turning a playable prototype into a clearer, more reliable game surface.