Journal / devlogs / field notes

Build notes from the playable edge.

The mechanic, the test, the failed assumption and the next thing worth trying. AI-assisted development is part of the process; the playable result is the evidence.

Signal Coast BMX6 min

Building a Cel-Shaded BMX Game: Feel Before Features

A development log about downhill readability, landing feedback and finding a visual style that serves the ride.

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Iron Rain7 min

Medieval Melee: Weight, Timing and the Readable Hit

Notes from shaping a medieval slasher around clear intent, impact and recovery instead of animation noise.

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AI game development8 min

“Claude of Duty”: What AI Changes in Game Development

A grounded field note on the viral shorthand around AI-made games, what agents change and what still belongs to the developer.

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Process6 min

The Gauntlet Loop for Game Development

A fresh-context review loop for turning a playable prototype into a clearer, more reliable game surface.

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