Licensing and provenance should be readable.
Every By JTT asset release should state what you may do with it, what restrictions apply, how it was produced and what technical claims have actually been verified.
Per-pack release record
- Licence: the exact licence or commercial terms for that pack, including attribution requirements and redistribution limits.
- Provenance: whether work was authored manually, AI-assisted, generated, transformed or derived from another permitted source.
- Production notes: material cleanup, retopology, animation, atlas, texture or export work performed after generation.
- Evidence: engines, runtimes, workflows or import paths actually tested, with a last verified date.
- Known limitations: issues a developer should know before using the pack.
AI-assisted assets
AI assistance is disclosed rather than hidden behind a generic “handmade” label. Where a tool or model materially affects provenance, the release record should identify it when that information is known and appropriate to publish. Human review does not automatically make uncertain source rights certain, so releases with unresolved rights questions should not be sold.
Rights safeguards
By JTT should not knowingly release packs that depend on unauthorised copyrighted game characters, logos, brands, trademark-confusing presentation or deliberate imitation of a living artist's recognisable style. Source/reference material and third-party components must have a defensible use or licence before a pack is published.
Commercial terms
No universal paid-asset licence is asserted yet. The first premium release should introduce explicit purchase terms that match the actual product and distribution method. Until then, this page defines the documentation standard rather than pretending a commercial licence already exists.